Welcome to my portfolio!
Hi there! I’m Kayoua, a 3D & 2D artist with personal experience creating for mobile, XR, and PC platforms, as well as game engine integration (primarily Unity). Thanks for looking at my work!
Stylized Structures
Blender | Substance Painter | Clip Studio | Zbrush | Unity
Several stylized structures, hand-painted and sculpted then baked to game-ready meshes. Unity lighting, PBR materials, post-processing, and Splines were used to create the final result.
Polysketch Art & Marketing
Polysketch VR | Blender | Unity
![](http://www.arguablyart.com/wp-content/uploads/2024/09/horizon-fallout-old-1024x576.jpg)
Horizon Worlds
Polysketch | Blender | Horizon Worlds
Creating for Horizon Worlds, as part of the Meta Horizon Creator Program.
![](http://www.arguablyart.com/wp-content/uploads/2024/09/Screenshot2-1024x650.png)
Air Traffic Control
Polysketch | Blender | Substance Painter | Unity
Low-Poly Asset Pack
Blender | Substance Painter | Unity | Unreal
A fun and colorful medieval village set, with baked edge normals for a uniquely smoothed-yet-lowpoly style. Vertex colors were used to avoid multiple materials.
![](http://www.arguablyart.com/wp-content/uploads/2024/09/Nailgun-1024x576.png)
Bad Neighbor
Polysketch | Blender | Substance Painter | Unity
![](http://www.arguablyart.com/wp-content/uploads/2023/02/UI_Icons.jpg)
Icons and UI for Fantasy Game
Clip Studio Paint | Figma | Unity
I used a mix of vector and hand-painted methods to create icons and UI visuals for a collaborative project, then imported and setup a scalable and interactive UI in Unity.