Stylized Structures
A small project I collaborated on, creating structures for a top-down Settlers-inspired game. I used Blender to create the main shapes and sculpted in Zbrush. Most of the textures were hand-painted in Clip Studio with small adjustments using a procedural method in Substance Painter, which was also used to bake the normal and diffuse maps. The look dev was the last process which I created using Unity URP to complete the lighting and scatter the foliage with polybrush.